*2011.01.25 12:57:43 system cocoa

when wanting to make calls for Cocoa on OS X platform

consider the Objective C calls first make it work with Objective C and Xcode first

once it is working there, it should be easy to wrap those calls with something like PyObjC... but until then, that might just get in the way. Need to define what it is that you want to do first.

 

*2011.01.24 15:11:17 system cocoa development macosx

learning Cocoa:

This is the main introduction to Cocoa: | http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/Introduction.html#//apple_ref/doc/uid/TP40002974

It recommends knowing about the Mac OS X Technologies, described in the following document: | http://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/OSX_Technology_Overview/About/About.html#//apple_ref/doc/uid/TP40001067-CH204-TPXREF101

In particular, the following section on Graphics and Multimedia Technologies seems relevant: | http://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/OSX_Technology_Overview/GraphicsTechnologies/GraphicsTechnologies.html#//apple_ref/doc/uid/TP40001067-CH273-SW1 | Talking about Quartz, the 2D rendering engine for window layouts.

 

*2011.01.24 15:05:07 instances cocoa

/c/technical/instances.txt /c/technical/system/cocoa.txt